I read a blog post recently, which I’ll have to try and dig out from my NetNewsWire again. Though, it wasn’t entirely about what I was excited about.
The article was talking about how some modes of TTRPGs are underserved, compared to sword and sorcery. They listed a few other thoughts, but the part I cared most about was the self-directed nature of some adventures that the players could go on.
Returning ‘gold as experience’, adventurers would mostly go plundering without too much concern about impact on a story. It tightens the normal adventure loop up to just Find Job -> Complete Job -> Loot -> Spend Loot.
The article talked about this kind of gameplay having a high casualty rate for characters. That’s much less of an issue because their emotional ties to world aren’t that great: the intent of the game is to fight things and take their stuff. A number of people in my group like making new character concept, so they probably wouldn’t mind some fast-levelling-fast-dying. They’d enjoy the opportunity to go through character creation again.
An issue I keep having as a DM is that I pick up ‘one shot’ slots in my group rotation and when the game inevitably runs over a single session, everyone really wants to get back into the regular campaign (including me!), so my stories never really get finished.
This world wouldn’t worry to much about that though. Since it’s probably just one Long Rest in length, it will most likely only last one session. There’s no real story to round off nicely and no need to set up a cliffhanger or tension for the next time we play. The intent would be to stick to that tight loop, completing it one evening.
There would be very little need to remember what happened last session, which could have been days or months ago. All the history that needs to be kept is the party’s inventory and the state of the base. Stuff that’s already kept on the character sheet anyway.
On the other side of that coin, preparation will only take a few moments too. An available battle map makes up the environment and there are a few encounter builders around to make a fun battle.