Use components to limit cool spells

I like to make up spells. Take this one I just generated with some story cubes. Banished Mimicry.Level 2 Abjuration spell. Casting time: 1 action. Duration: 1 round. Range: Touch. Somatic.Touch the target as you cast this spell. The target may make a Charisma saving throw. On success, the target is immune for 1d4 days.… Continue reading Use components to limit cool spells

“I loot the random bag”

For when players want to loot something, and you don't have anything specific to give them. A mix of wonderful and mundane items. "Busy pub where someone might steal from a bag." "There's some boring stuff in there, but also..." Fragile, glass orb. Roll sleight of hand to avoid smashing it, drawing attention. Unbroken, is… Continue reading “I loot the random bag”

Three things from The Dark Knight

Continuing from last time, here's some ideas I had for tabletop games based around The Dark Knight. Plot Obstacle: Already on the run One of the frustrating plot points for characters, especially in their early levels is often "why isn't the army dealing with the goblins? why us?" and "why can't I just go to… Continue reading Three things from The Dark Knight