The Tuesday Group, where I'm a player, are on the cusp of finishing Horror on the Orient Express. A very good adventure, which has spanned much more than a year of sessions. 39 sessions and counting. In that time we've travelled through a lot of Europe, both west and east and done a lot of… Continue reading Give the gift of Taking Notes
Category: Dungeons and Dragons
Use components to limit cool spells
I like to make up spells. Take this one I just generated with some story cubes. Banished Mimicry.Level 2 Abjuration spell. Casting time: 1 action. Duration: 1 round. Range: Touch. Somatic.Touch the target as you cast this spell. The target may make a Charisma saving throw. On success, the target is immune for 1d4 days.… Continue reading Use components to limit cool spells
“I loot the random bag”
For when players want to loot something, and you don't have anything specific to give them. A mix of wonderful and mundane items. "Busy pub where someone might steal from a bag." "There's some boring stuff in there, but also..." Fragile, glass orb. Roll sleight of hand to avoid smashing it, drawing attention. Unbroken, is… Continue reading “I loot the random bag”
#dungeon23
#dungeon23 is a community event that runs throughout the entire year on Mastodon. Each day you add the description of a room in a dungeon. At the end of the year, you've got yourself a 365 room megadungeon. It's a writing project, with the same aims as Nanowrimo: an endurance building game where quantity is… Continue reading #dungeon23
Three things from The Dark Knight
Continuing from last time, here's some ideas I had for tabletop games based around The Dark Knight. Plot Obstacle: Already on the run One of the frustrating plot points for characters, especially in their early levels is often "why isn't the army dealing with the goblins? why us?" and "why can't I just go to… Continue reading Three things from The Dark Knight