Gravity Wing is a working title for the game I’m building. This isn’t supposed to be a AAA game with a fantastic story and quests that take you to the edges of the world; it’s supposed to just give me a space to be putting together some of the techniques I’ve been learning. Features added… Continue reading Gravity Wing
Category: Video Game Development
3 Principles of the Game I Want
In my last post I referred to a game that I wanted to build and had to learn Blender and 3d modelling to get started on it. I don’t have a huge success ratio of projects started to projects finished, so I’d like to walk you through the three key things that I want the… Continue reading 3 Principles of the Game I Want
3D Modelling
Hey, team. If you scroll back far enough, you’ll notice that I don’t exclusively blog about D&D here. I’ve talked about other projects too, like ideas for card games and whatnot. Today is one of those days where I’m blogging about something that has little to do with D&D: video game development, specifically modelling. I… Continue reading 3D Modelling