A third of an idea: Goldenkind

I got thinking about race-classes and wanted to make one. The cool part about making it so that an elf can’t play your class is that you can go kind buckwild and not have to think about how each race works with the class.

So here’s the idea: the goldenkind are a race who come from the Outerplanes. There are only 16 of them alive at any one time, and each one comes from a different plane. There being only sixteen alive at any time I think makes a fun opportunity for the DM to have their player bump into other goldenkind; with it being quite rare and the personalities never aligned, I figure it might make for some interesting roleplay bits.

The plane they come from determines their alignment, of course. The fluff is that the leader of that plane has sent out an emissary to the Material Plane to further the cause. As time is a bit hand wavey for the gods that hang out there, the goldenkind is in no rush and is free to follow pursuits like saving the blacksmith’s son.

The gimick of the class is that they have almost no ways to do damage themselves. They have their normal Attack action, if they wanna use it but at higher levels (3rd?) they can swap their Attack action for addition Reactions. Reactions are what they thrive off of where they play a support role in the pack.

Their alignment decides their “spell list”.

  • Evil. Focuses on prividing additional damage. Example reaction: Painful Echo. Use after a target takes damage. At the end of the target’s next turn, the take an additional 1d6 damage.
  • Good. Increases the usefulness of boons. Example reaction: Resplednant Life. Use after a target is healed. They gain an extra 1d4 health.
  • Lawful. Forces compliance or returns to the natural order of things. Example reaction: Obligation. Use when target is making a saving throw against a Charmed affect. That save must be made with disadvantage.
  • Chaotic. Bends a rule. Example reaction: No Harm Done. Use on a target if their prepared spell fails to trigger. The spell slot expended is recovered.
  • Neutral. Advantages or disadvantages everyone equally. Example reaction: Glistening Light. As a new source of light is being created, you can target it. The light source gives off a further 20 feet of light until it is douted. This additional light has no other special properties.

The problem is that some of them are really difficult to write reactions for. I’m not sure I could write a whole list of spells for them whilst staying true to the domain.

Back in the day, it’s worth noting that spells did come with alignments. They don’t anymore which must have been a deliberate choice.

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